About the Workshop
27th May 201613th June 2016, 5pm PST
Notifications Sent: 20th June 2016
Workshop: 6th September 2016
Research on mobile collocated interactions has been exploring situations where collocated users engage in collaborative activities using their personal mobile devices (e.g., smartphones and tablets), thus going from personal/individual toward shared/multiuser experiences and interactions. The proliferation of ever- smaller computers that can be worn on our wrists (e.g., Apple Watch) and other parts of the body (e.g., Google Glass), have expanded the possibilities and increased the complexity of interaction in what we term “mobile collocated” situations. The focus of this workshop is to bring together a community of researchers, designers and practitioners to explore novel interaction techniques for mobile collocated interactions.
Potential participants should submit a 3-4 page position paper in the SIGCHI Extended Abstracts Format describing their interest and/or previous work related to the workshop topic. Proposals should be submitted to lucero[at]acm.org. We will select papers based on relevance, quality, and diversity. We will limit the size of the workshop to 15-20 people to ensure effective participation.
Workshop position papers will be published in the ACM Digital Library in the Adjunct Proceedings for the conference.
At least one author of each accepted position paper must attend the workshop and all participants must register for the workshop and for the conference itself. View the main website for conference registration fees.
Mobile devices such as smartphones and tablets were originally conceived and have traditionally been utilized. Research on mobile collocated interactions has been exploring situations in which collocated users engage in collaborative activities using their mobile devices, thus going from personal/individual multi-device workflows toward shared/multiuser experiences and interactions.
Several researchers have explored mobile collocated interactions, encouraging people to share their devices to create a collective experience or reach a common goal. Various physical and social contexts of use have been taken into account, such as teamwork at the office, sharing media content at home and outdoors, and public expression in a theme park and in a pub. More recently, researchers have been looking into simple ways to bind such devices together. Most of this research initially looked at the use of smartphones (and tablets) to study mobile collocated interactions. However, as computers get smaller, more powerful, and closer to our bodies, a rich ecosystem of small wearable devices becomes available for interaction.
Micro-interactions, device-to-device interactions or ad- hoc interactions can be realized by device-to-device coordination. By contrast, proxemics interaction in HCI is based on the assumption that an ecosystem of connected devices will have knowledge of the configuration of people and objects within range. Proxemics prototypes have been developed which exploit knowledge of the configuration of devices and people in personal and group settings. The knowledge required is largely based on details of proximity between devices or between people and their devices. Less common is the use of the full spatial knowledge described within proxemics.
This can be extended to consider mobile settings where personal and mobile devices form the basis for the sensing system for proxemics interaction. The sensed data required for rich mobile collocated interactions often results in the development of prototype systems reliant on fixed infrastructure.
The proliferation of ever-smaller computers that can be worn on our wrists and other parts of the body, have expanded the possibilities and increased the complexity of interaction in mobile collocated situations. These include novel gestural interactions with wearables and interactions distributed between wearables and handheld devices. Head-worn displays could be used to create a unified collocated experience by allowing multiple users to interact with a single shared virtual desktop. The focus of this workshop is to bring together a community of researchers, designers and practitioners to explore novel interaction techniques for mobile collocated interactions.
Prior workshops on mobile collocated interactions (e.g., at MobileHCI’11) identified several design and evaluation challenges as being the core of this research area: group size, physical distance, device-binding, operating systems, privacy, extending to public displays and tabletops, and conducting in-the-wild evaluations. More recent workshops have focused on technology and prototyping (CHI’15), bodily exploration with wearable devices (MobileHCI’15), social aspects (CSCW’16), and proxemics (CHI’16).
One pressing question that remains unanswered is, how can we move beyond existing interaction paradigms?
We are witnessing how computers are getting smaller, more powerful, and closer to our bodies. As Google Glass, Pebble, Android Wear and Apple Watch gain popularity, we will soon be considering situations where people want to use a rich ecosystem of small wearable devices and engage in mobile collocated interactions. Such interactions may include clothing, eyewear, wristwatches, rings, pendants, and jewelry.
In this workshop we want to continue the exploration of mobile collocated interactions and promote research into this domain. In particular, the focus will be on creating a deeper understanding of designing and evaluating novel interaction techniques for mobile collocated interactions. The goals of this workshop are:
- Identify key opportunities for interaction in mobile collocated contexts.
- Investigate how devices will be bound together.
- Consider more intimate or personal interaction techniques, as these devices get closer to our bodies.
- Explore interaction paradigms that can be (re-) appropriated for such interactions.
- Examine ways of visually, functionally and experientially prototyping and evaluating such systems.
The aim is to bring together a mix of researchers and practitioners from disciplines such as interaction design, UX, human factors, product design, computer science, art, fashion, and HCI, who are interested in exploring interaction techniques for mobile collocation.
The first half of the workshop (the morning) will be dedicated to introducing emerging forms of interacting in the context of mobile collocated interactions, and presentations of attendees. Time will also be spent preparing a list of topics for the afternoon.
The second half of the workshop (the afternoon) will consist of a ‘hands on’ session, where we split into three teams and create technology scenarios based on a specific aspect of interacting in mobile collocated situations (presented or identified during the morning session). We will bring a range of technologies to sketch interaction techniques for mobile collocated interactions. We will then work out a concept for collocated interactions and create a working prototype. This activity will stimulate discussion on how to prototype and evaluate such concepts and how existing ecosystems and uses may be studied in the wild.
The results of the workshop will be summarized and published on the workshop’s website. Depending on the maturity of the submissions and the outcome of the workshop, we intend to write a special journal issue with an appropriate publisher to promote this research area. All workshop participants will be invited to submit extended versions of their 3-4 page position papers.
For further information, please write to lucero[at]acm.org.