Andrés Lucero


Andrés Lucero
Photo: Lasse Lecklin

Teaching and mentorship are vital to my role as Associate Professor. I find it highly rewarding when students understand the material and take the next step by coming up with new ideas or challenging questions. I try to spark in them curiosity for learning new things by giving them practical projects that build on the lecture material. I have an open door policy so that students can come talk to me at any time. I try to create a positive environment so that students feel motivated to freely express their opinions. Below you can find some descriptions of courses I have taught.

Participatory Innovation (Fall 2015)

The Participatory Innovation course offers rich opportunities to develop your skills in project management and to work in teams. The goal of the course is to learn how to work professionally with user centred innovation projects. This includes learning the dominant theories of participatory innovation such as design anthropology and participatory design. We will combine the practical application of participatory methods of user studies and user participation with theories about innovation processes in an organisational context.

Teachers: Henry Larsen, Andrés Lucero.

Interactive Objects (Fall 2015)

Throughout history new designs, technologies and human actions have shaped the way we interact with even simple objects. While we may be able to see how certain objects and our interactions with them were different in the past, it can be very difficult to imagine how objects and the interactions we know today may change in the future. For instance, can you imagine the next generation of (digital) books? Or do they all look like e-readers and iPads in your mind? In this project, we will make a bold combination of museum studies, fieldwork, object theatre and prototyping to help us design future interactions with the book.

Teachers: Andrés Lucero, Mette Kjærsgaard, Preben Friis, Merja Ryöppy, Toke Riis Ebbesen.

Human-Computer Interaction (Spring 2015)

Designers don’t just create new products and systems; they are responsible for structuring the environments and capacities within which people live and work. To do this well, they need to understand the kinds of problems that arise in the use of designed artefacts and systems, and to be able to design technologies to support (rather than hinder) human activities. This course will develop your skills in pinpointing interaction problems with technologies, appreciating the role of artefacts and technologies in the accomplishment of cooperative work. Students will demonstrate their understanding of the theories and tools covered in class by undertaking an analysis of a work setting, and proposing a redesign of the artefact(s) or technologies in question.

Teachers: Andrés Lucero, Kerstin Fischer, Maria aus der Wieschen.

Wicked Problems (Fall 2015)

Some themes demand approaches that go beyond designing or redesigning a single product or service, such as well being of people, traffic solutions, reducing accidents, etc. These themes usually involve interests from private companies as well as from the public sector. Within a specific theme you will be asked to research and iterate ideas and prototypes that can bring the understanding of the themes further for the involved, and finally present them for relevant private and public stakeholders.

Teachers: Henry Larsen, Andrés Lucero.